sábado, 8 de diciembre de 2012

CLG HotshotGG's Lol Cho'Gath Guide [ Videoguide]



HotshotGG breaks down his Cho’Gath Jungle play

In the tenth video of the series HotshotGG breaks down his Cho’Gath  play style and gives you information on item builds as well analyzing  one of his own replays.



See the runes and masterys

Nami, the Tidecaller Now Available!



Today the tide rolls in, as Nami, the Tidecaller, the newest support champion, joins the League of Legends.



Koi Nami Bundle Available

The iridescent Koi Nami adds schools of fish to her spells and joke emote. With new animations and a shimmering new glow on her water effects, this alternate take on Nami is sure to please even the most passionate piscine enthusiasts.



Recruit Nami and her Koi skin for 1492 RP (normally 1950 RP) until December 16, before this discount is swallowed by the sea.

To learn more about Nami, check out these recent features:

Nami, the Tidecaller Revealed
Champion Spotlight: Nami, the Tidecaller

jueves, 8 de noviembre de 2012

Zed, the Master of Shadows Revealed




A forbidden new champion stalks the Fields of Justice in the upcoming patch: Zed, the Master of Shadows. Deadly in many roles, including mid lane and jungle, this dark assassin’s energy-based gameplay revolves around conjuring and commanding shadow clones.
Abilities:
  • Contempt for the Weak (Passive): Whenever Zed attacks an enemy below 50% Health, he deals an additional 8% of their maximum Health as magic damage. This effect has a short cooldown.
  • Razor Shuriken: Zed and his shadow both throw their shurikens, dealing physical damage to any target they pass through. Each Shuriken deals less damage to targets beyond the first.
  • Living Shadow: Zed’s shadow dashes forward, remaining in place for a short duration. Zed’s shadow will duplicate his spells. Activating Living Shadow again while his shadow is active will cause Zed to switch positions with his shadow. If both Zed and his shadow strike the same target with Razor Shurikens or Shadow Slash, Zed regains some energy and the target suffers an additional effect: Razor Shurikens deal additional bonus damage and the slow from Shadow Slash is dramatically increased.
  • Shadow Slash: Zed and his shadow both create a burst of shadow, dealing physical damage to nearby enemies. Zed’s Shadow Slash slightly reduces the cooldown of Living Shadow by for each unit struck. The shadow’s Shadow Slash briefly slows enemies.
  • Death Mark: Zed sinks into the shadows and dashes to his target, dealing physical damage. He also spawns a Living Shadow beyond the target, which duplicates his spells and marks the target. After 3 seconds, the mark will detonate, dealing physical damage based on the damage dealt to the target by Zed and his shadow while the mark was active. Zed can reactivate this ability to switch positions with this shadow.

Unlike other champions with illusions, Zed’s shadow clone is the lynchpin in his kit. With a shadow clone active, Zed’s abilities are duplicated, allowing him to deal more damage, apply additional effects, or even engage an enemy from an unexpected angle. Zed can even switch places with his clones to perform surprise initiations or quickly head off a fleeing enemy. This ability to strategically reposition combined with some hefty bursts of both physical and magic damage to make Zed versatile across multiple roles.

When playing Zed in lane, Razor Shuriken can both harass the enemy and rapidly clear minions, making him a powerful bully. Spamming Razor Shuriken allows Zed to shove the lane and keep pressure up, buy time to roam, or stifle a push to drive enemies off his tower. Meanwhile, using Living Shadow to set up creative angles on your lane opponent can complicate juke attempts and allow you to land full damage nukes. 

Zed’s ganking and pursuit power also makes him an ideal jungler. Switching places with your shadow clone via Living Shadow creates opportunities for lightning-fast initiations, escapes, and even buff steals. The powerful slow from a cloned Shadow Slash can also lock down an enemy champion, leaving him vulnerable to execution from a heavy hitting attack charged with Contempt for the Weak.

Once the team fights start, Zed’s clone enables him to alternately deploy his abilities from a safe distance or deal even more damage when he charges into the fray. He can also combine Living Shadow with Shadow Slash to blanket an area with a high-intensity slow, throwing off enemy positioning. Finally, Death Mark is an excellent cleanup ability to chase down and finish off fleeing low-health champions. The bonus magic damage from Contempt for the Weak is a great way to top off Death Mark’s detonation damage for surefire killing blows.

Managing this clone-and-combo kit is crucial to dominating with Zed. Strategically positioning Zed and his clone for a two-pronged assault before deploying your skillshots will ultimately make or break your success on the Fields of Justice.



Lore:

Zed is the first ninja in 200 years to unlock the ancient, forbidden ways. He defied his clan and master, casting off the balance and discipline that had shackled him all his life. Zed now offers power to those who embrace knowledge of the shadows, and slays those who cling to ignorance.

An orphan, Zed was taken in and trained by a great ninja master. Only one other student appeared to be Zed's equal - the master's son, Shen. It seemed Zed could never win the favor of the master, as every match between the rivals ended in a draw. Frustrated and jealous, he sought an advantage. The young ninja ventured into a sealed part of the clan's temple, where he found an ornate, foreboding box. Sensing the dark knowledge within, Zed knew he should not open it, but he peered inside nonetheless. In an instant, shadows touched his mind, revealing techniques that had long been hidden. Now armed with a secret edge, he challenged Shen, and this time he defeated the master's son. He expected praise and recognition in his moment of victory, but somehow the master knew Zed had used forbidden ways, and banished him.

Humiliated, the young ninja wandered for years. His bitterness turned to ambition, and he began to train others in the style of the shadows. As his power grew, so did his circle of followers, but he knew that without the box, his technique would never be perfect. One day, Zed looked at his followers and saw that his students were now an army. He led them back to the temple to claim his prize. At the gates, he was surprised to find the old master waiting, receiving Zed and his disciples as if they were welcome guests. The old man laid his sword at Zed's feet, declaring that he had failed Zed as his master. By banishing his former student, the master had doomed Zed to the shadows, instead of leading him to the balanced path. The old man implored Zed to enter the temple, destroy the box, and lead his followers to balance. The dark ninja followed the master inside. Moments later, the assembled ninjas heard Zed cry out in pain. Mysteriously, he emerged unscathed, and threw the severed head of the master at Shen's feet. Screaming in rage, Zed commanded his followers to slaughter the master's students and seize the box.

That day, the old ninja order fell. Though many students died, some escaped thanks to Shen's heroic efforts. Now the temple is a dark training ground for the Order of the Shadow. Zed rules as the Order's master, and his edict is simple: perfect one's technique, and kill all ninjas who refuse to embrace the shadows.

''Balance is a lie - we are the true ninjas.''
-Zed

Give Enemies a Ticket to Lulu Pain Train [ Azubu Blade ]

Introduction


Lulu’s potential completely depends on her user’s level of experience and control. To sum it up, Lulu is a “fire supporter” who has enormous damage capacities prior to hitting level 6.

Lulu is superior to Janna in regards to blocking enemy carries. She can also carry a supporter’s role in teams fight for most general compositions.

viernes, 6 de julio de 2012

Jayce, the Defender of Tomorrow Revealed




If you’re ready to add a little versatility to your fighter or ranged carry game, look no further than Jayce, the Defender of Tomorrow. Jayce’s transforming weapon allows him to adapt to nearly any situation, making him an extremely versatile champion for whatever role you need filled on the Fields of Justice.
The lynchpin in Jayce’s kit is his ultimate. Starting with a free rank at Level 1, Jayce can activate his ultimate to transform his weapon into either the short range Mercury Hammer or the long range Mercury Cannon. Each time he transitions he’ll receive a bonus effect on his next basic attack that either shreds the target’s defensive stats (ranged mode) or deals significantly increased damage (melee mode).
Selecting the right weapon type for your current engagement is the key to playing Jayce effectively. While ranged, Jayce can pepper enemies with ranged attacks, deploying Shock Blast and Hypercharge to wear down opponents while utilizing Acceleration Gate to keep his team at a safe distance. Having worn an enemy down in this manner, Acceleration Gate can be repurposed to give chase, allowing him to shift his weapon into its hammer form and leap into the fray with To The Skies!
Once he’s closed the distance, he can utilize Thundering Blow to pick up a quick kill, while the additional Armor from being in melee mode gives him the toughness necessary to either withdraw or continue fighting at close range. However you choose to play Jayce, canny shifting between his weapon modes will make or break your success on the battlefield.
Abilities (Mercury Hammer):
  • Hextech Capacitor (Passive): Jayce gains a quick burst of movement speed and ignores unit collision each time Transform is cast
  • To the Skies!: Jayce leaps to an enemy dealing physical damage and slowing enemies.
  • Lightning Field:
    • Passive: Jayce restores mana per strike.
    • Active: Jayce creates a field of lightning damaging nearby enemies for several seconds.
  • Thundering Blow: Jayce deals magic damage to an enemy based on their maximum health and knocks them back a short distance.
  • Transform: Mercury Cannon (Ultimate): Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and increased range. The first attack in this form reduces the target's Armor and Magic Resist.
Abilities (Mercury Cannon)
  • Hextech Capacitor (Passive): Jayce gains a quick burst of movement speed and ignores unit collision each time Transform is cast
  • Shock Blast: Jayce fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies in the area of the explosion.
  • Hyper Charge: Jayce gains a burst of energy, increasing attack speed to maximum for several attacks.
  • Acceleration Gate: Jayce deploys an Acceleration Gate increasing the movement speed of all allies who pass through it. If Shock Blast is fired through the gate the missile speed, range, and damage will increase.
  • Transform: Mercury Hammer (Ultimate): Transforms the Mercury Cannon into the Mercury Hammer gaining new abilities and increasing Armor and Magic Resist. The first attack in this form deals additional magic damage.

Lore:
Armed with wit, charm, and his signature transforming hammer, Jayce lives to protect his native Piltover. He rose to prominence as an inventor, one whose magnetic personality and innovative creations brightened the lives of his nation's people. However, his technological marvels also attracted the attention of Piltover's enemies. Viktor, the machine-augmented scientist from Zaun, staged a deadly raid on Jayce's laboratory. Barely impeded by the lab's meager security force, Viktor stole designs for an arcane power converter. Jayce was sure Viktor would use his technology to create devastating weapons. He implored the Piltover government to respond, but the officials were unwilling to support an act of aggression. He decided to take matters into his own hands, realizing that if he did not strike back now, Piltover would never be safe.
Jayce returned to his laboratory and began making preparations for his one-man attack. After an intense period of research, development, and hands-on testing, he emerged. He had created an array of powerful armaments, including his crowning achievement - the versatile, transforming Mercury Hammer. Armed and ready, Jayce began his assault, easily smashing aside Viktor's acolytes as they rushed to stop him. Jayce fought his way into the heart of the lab and confronted Viktor, forcing the Zaunite to flee. After destroying Viktor's prototype weapon, Jayce returned to Piltover where he was hailed as a hero. He reveled in the adoration, but he knew that his actions had provoked the nation's enemies. Now devoted to the defense of his people, Jayce is Piltover's best hope for a bright future.
''Trust me: if we're smart, Piltover can stand strong against any threat. Hey, I'm living proof.'' - Jayce