Hey guys, I'm Jai (or jhoijhoi) and simply put, I felt like making another champion guide here on Mobafire after the success of my previous guides. This is my third champion guide, and I hope that it pleases you to read it as much as it pleased me to write. This guide is a collaboration of Patchness, Warlemming and myself - we just wanted to share what we have found to be the most effective way of building and playing the most powerful and genuinely OP female AP carry, Morgana. You will see their contributions in their respective colours (like so: "I believe..." or "Also...") and all other white text was written by yours truly ^^
______NOTE: Most of the videos in this guide are from Ranked games, played from the perspective of Warlemming. We hope you enjoy watching them ^^
______But enough chit-chat, let's get on with the guide! Welcome to Malevolent Morgana!
______NOTE: Most of the videos in this guide are from Ranked games, played from the perspective of Warlemming. We hope you enjoy watching them ^^
______But enough chit-chat, let's get on with the guide! Welcome to Malevolent Morgana!
Malevolent Morgana Cheat Sheet
For quick reference :P This image basically sums up the entire guide.
Powerful Pros / Critical Cons
As all champions, Morgana has her flaws/weaknesses and her strengths. If your team is in need of an AP (Ability Power) champion to go Solo Top, Solo Mid, or as a "Support" Bottom Lane, Morgana is a fantastic choice due to her skill-set. Pick her to counter a heavy melee team, or a very squishy team.
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Powerful Pros
+ Strong disabling power for an individual or team + Excellent laning, Tonnes of damage, CC Immunity cast on whoever you like, AP Carry and Whilst not tanky, still very resilient + Impossible to gank once you have Black Shield (provided you know what you're doing)with the addition of Flash if necessary.Space space space space space space space | space | space |
Critical Cons
- Whatconslol.jpg - Seriously though... no downsides to her. - Her two CC's aren't terribly reliable. Dark Binding is a skillshot, so you will need to land it, and Soul Shackles is proximity and time based, so it can be Flashed away before it activates. Space space space space space space space | ______ |
Memorable Masteries
9/0/21
Q: Why do I want to spec 9/0/21?
______ The mastery set up is a standard caster page, with 9 points in Offence for your 15% Magic Pierce, and 21 points in Utility for Cooldown Reduction, Movespeed, and more Mana Regen. 3 Points should be taken in Good Hands over Perseverance, as 10% Deathtime Reduction can be game changing end game versus 2% more regen, which is the same as getting 1 more mana regen for already having 50.
Utility//\\Offense
spaaace | Good Hands Reduced death timer Perseverence Rung Advance Awareness Level Advantage | space | Greed 360g/hour Meditation Mana Regen Utility Mastery +Buff Duration Archmage's Savvy AP/lvl | go to | Quickness SPEEEEEEEED Deadliness Rung Advance Sorcery CD Reduction Archaic Knowledge Magic Penetration | space | Blink of an Eye Vital. Intelligence CD Reduction Presence of the Master Best Mastery Ever |
The extra movespeed, Flash Mastery and Presence of the Master from the Utility trees increase my mobility and escapability, while the Archaic Knowledge MPen from the Offense tree is a must. AD Carries are pretty heavily team dependent, since if your team feeds early it'll be extremely difficult for your survivability and killing power early/midgame. This isn't quite the case with AP carries. It's more of a problem for AD carries in particular, who are extremely item dependant and scale over time. Morgana gets very good by level 6 on the other hand, and scales well till the late game. She's the carry for your AD carry
______Lategame you'll probably have the items you need, but surviving ganks from fed opponents is a problem early on. Even if your team isn't screwing up, the extra utility is much superior for getting kills. Regardless of which tree you decide to level, always try and get the increased awareness (leveling up) in the Utility Tree because the sooner you hit level 6, the better.
Reasonable Runes
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Jet wrote:
"HP Quints just help give you that early advantage if you don't start with a Doran's Item, and with a Doran's Item, boosts it more. Early game if you lane against someone with a massive burst, like Anivia, you're going to have a hard time maintaining that lane if you don't have the necessary health to counter her."
______This is a good general rule, but it doesn't apply as much to Morgana, as her inbuilt Spell Vamp means starting with AP Quints is increasing your overall survivability, by allowing you to regenerate more health with each spell.
Balanced Morgana
Greater Quintessence of Potency Greater Mark of Insight
Greater Seal of Replenishment Greater Glyph of Warding
Greater Seal of Replenishment Greater Glyph of Warding
Maximized Damage
Greater Quintessence of Potency Greater Mark of Insight
Greater Seal of Force Greater Glyph of Force
Greater Seal of Force Greater Glyph of Force
Maximized Survivability
Greater Quintessence of Fortitude Greater Mark of Insight
Greater Seal of Resilience Greater Glyph of Warding
Greater Seal of Resilience Greater Glyph of Warding
Stupendous Summoner Spells
- New Morgana: Teleport + Ghost (or Heal)
- Intermediate Morgana: Teleport + Flash
- Expert Morgana: Ignite + Flash
Space | Flash: Flash is extremely useful for closing the gap on enemies if they're running away, or for jumping over walls to escape from salivating enemies vying for your blood. Flash is a must have on all squishy champions with no escape mechanism. Flash is a fail safe, as well as being a strong offensive tool. Flash is a fantastic summoner spell for almost any champion, and Morgana is no exception. Being able to combo + + (Flash/Ult/Hourglass or Flash/Ult/Black Shield) is a great initiator for a team fight. It is great for escaping enemy heroes. There are few things more satisfying than ninja dodging Ashe's Ultimate with Flash. | Space |
Space | Ignite: Ignite helps pack that extra little punch at any point in the game. It can make the difference between a Health Potion saving a life and no one getting away safely. If you choose to run with the Ignite upgrade, Burning Embers, that extra 10 AP could go a long way. | Space |
Murderous Morgana's Skill Set
S | Soul Siphon (Passive): Passive allows her to stay in lane forever, even when being harassed. Pretty much all you can say about this passive, is that it is epic awesome, and champions like Swain or Veigar with this passive would be completely over-powered. |
S | Dark Binding (Q): With enough AP, Dark Binding can deal a fair amount of damage as well as snaring the opponent. The projectile moves fairly slowly, though, so try to *predict* where your target is going to move. This is a VERY good snare, 2 seconds at first level and 3 seconds at final, making it one of the longest CC's in the game. |
Tips and Tricks
- Use Dark Binding to check for enemies in the brush. The projectile stops moving and makes a distinctive sound when it hits something.
- As with all skill shots, one has to get used to the range, speed and damage of this ability. I suggest practising in a Custom Game with this skill until you are familiar with all it's attributes.
- A good opponent will see this ability coming from a mile away and avoid it. Try to use it in conjunction with other CCs, whether that be the slow from Soul Shackles for an easy shot, or a ganking jungler such as Warwick using Infinite Duress to give you a free shot.
Tips and Tricks
- Tormented Soil lowers magic resistance and low health champions can even be killed outright.
- You will be using this skill for farming most of the early game, but don't forget that it causes 1 tick of damage immediately on cast. Use it in a way that you can kill creeps and cause your opponent some damage at the same time. Every bit counts.
- You can use this move to do some light harass early on by placing it on the ranged creeps and on the enemy hero at the same time, but by level three or four of this skill you should be trying to get as many creeps as possible.
S | Black Shield (E): Black Shield is a vital ability to learn as it stops all forms of crowd control and shields them from all forms of magic damage, including spells, items, and pets. Similar to Sivir's Spell Shield or Nocturne's Shroud of Darkness, learning how to use this spell will make you OP. |
Tips and Tricks
- Casting Black Shield on champions with channelled spells (e.g. Katarina and Fiddlesticks) will help keep their abilities from being interrupted.
- Remember that the CC immunity is tied to the shield. If your opponent does too much spell damage and breaks the shield, you will lose your CC immunity.
- Also, remember that it is ONLY a spell shield. All physical attacks will damage your health. This is not all bad, as it means that you will not lose the CC immunity for the duration, so effects like Frost Shot will hurt like normal, without slowing you.
- It's important to remember that it does not block debuffs, just CC. Specifically, things like Sigil of Silenceand Mark of the Assassin will be placed on Morgana even if her shield is up. However, if these get activated, Sigil of Silence will not silence Morgana if the shield is up on activation, and in both cases, the magic damage will be absorbed.
S | Soul Shackles (R): This is a mind-boggling ultimate. While it does far more damage than the traditional immediate stuns/snares/taunts, such as Amumu's or Galio's, Soul Shackles requires you to be in the middle of the fight as the AP carry. This leaves you vulnerable to attack. |
Tips and Tricks
- Flash and this will take you right into the center of your enemy team for a long stun. Zhonya's Hourglass can contribute to this greatly. I'd be careful of using Zhonya's straight after using your ult though - competent enemies will run, leaving you standing by yourself, glowing gold. ForeverAlone.jpg
- Soul Shackles can be used to detect stealthed units and opponents in the bushes, similar to Soraka's Starcall, both abilities become available for use if an enemy is nearby.
- This move combos excellently with Dark Binding, which will pin them to the spot for potentially all of the duration to wait for the stun. 5 seconds of CC for your opponent.
Skilling Order Explained
Most people will probably wonder why Black Shield is maxed before Dark Binding. This is a meta based issue. Specifically, the current meta almost always puts a Caster mid. Having a high level of shield allows you to outright ignore any harass they can throw at you, and you can farm in peace.
This is obviously situational though. There will be games that an enemy AD carry will go mid, especially based on your ELO/Level. If that is the case, maxing Dark Binding before Black Shield is not only acceptable, but better in general.
C-c-c-c-combo Breaker-r-r-r
Morgana's standard combo is to initiate with her Soul Shackles, crippling your opponents move speed and allowing you to easily land Dark Binding. Once this happens, immediately use Tormented Soil and Ignite if you have it. Your Ult will then activate, maximising your damage output.
Also, make sure to put Black Shield on yourself during this. Your opponents will not be able to stop you directly, and will have to Flash to escape (if they can before they are binded). If this happens, don't worry, you used a 100 second cooldown move to make them waste their 250 second cooldown flash. Go kill them as soon as your ult is ready again.
Potentially Pernicious Purchases
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Confused?
As you can see from the diversity of items between the "Recommended" build and our personalised build, there are entirely different ways of building Morgana. In this guide we will cover only the main build we suggest, as it the maximised damage/high survivability build that suits Ranked Morgana gameplay and a Support Aura build. For other builds, feel free to browse other Morgana guides for their explanations.
Still No Idea?
Broken Down Choices
spaceArmour | spacespac |
spaceM.Resist | spacespa |
spaceHealth | spacespace |
spaceAP Damage | space |
Zilean's ult in a can.
Tenacity + Magic Resist.
Ouch damage.
Cooldown Reduction ^^
Cleanse as an item.
Delectably Delicious Doran's Ring Stacking
Help! I'm being dominated!
If you're being completely owned, I'd suggest these early game items:
Space | Q: Why Stack Doran's Ring on Morgana?
| Space |
Dubious Decisions in Detail - Main Build
______The mentality behind this build revolves around three things: a) Morgana has huge sustained and burst damage with her skill set, b) We need Ability Power to raise the potential of her damage and c) A deadly caster is not deadly if they are dead :P
S | 20 Magic Penetration. My personal preference is Ionian Boots of Lucidity, but for more damage early on you want these. I like to buy IBL because we do not achieve cooldown reduction in our items, and we receive plenty of Magic Penetration from Void Staff. The main reason to run Sorcerer's Shoes over Ionian Boots of Lucidity is for burst damage. You're a caster, and when going in for the kill, you want your opponents to be dead in a single spell rotation. If they don't die, they will run away before you get a second chance, even with CDR. |
S | 80 Ability Power, 630 Health, 725 Mana. This is your most core item. It allows for long term sustain on your lane thanks to the catalyst and gives you everything you need, mana, survivability and damage for your spells. Be aware that you don't have to follow the build exactly. Rod of Ages is a great item for Morgana, but if you find you're demolishing your enemies with little risk, consider buying your Rabadon's Deathcap first. |
S | 50 Armour, 100 Ability Power, 2 Seconds Invulnerability. One of the core items to your build thanks to firstly the massive AP it provides, secondly to the armour boost it gives and thirdly the fact you can go invulnerable for two seconds while Soul Shackles is active. The active is not to be forgotten, allowing you to potentially block dangerous Ultimates such as Requiem, Ace in the Hole and Hemoplague. |
S | 70 Ability Power, 40% Magic Penetration. /If your opponents are building MR to counter you ( Banshee's Veilbeing most common) this will even it out. The alternative is Abyssal Scepter The 40% magic pierce, on top of the 15% magic pierce mastery, means that a large amount of your damage is restored, allowing you to continue destroying your opponents. But there are games where every one of your enemies decides to be a glass cannon, so there will be times where this item is unnecessary. |
Aura "Support" Morgana - Alternative Build
______The mentality behind this build revolves around three things: a) Morgana sometimes cannot go mid, b) Other good supports are taken and c) Morgana can and will carry the carry.
______You will want to build your standard support items for the first half of the game: Philosopher's Stone, Kage's Lucky Pick, and Heart of Gold. Once you have enough money to upgrade or sell the items for others, then do so. The above build is full-on Support Morgana. Morgana can still support and carry with her normal build, but it will take longer to get those expensive items, so it's advisable to buy the gold/10 for the early game benefits. Support Morgana should also be running Flash + Clairvoyance for the utility and to prevent ganks/track the jungler.
S | 330 Health, 30 Health/5, 15 Mana/5, 40% Movement Speed Active.This item is fantastic on any and every support. Upgraded from the highly desirable gold/10 item, Philosopher's Stone, Shurelya's gives you health, mana regeneration, and an active movement speed boost to help allies or yourself close gaps.ALTERNATIVELY: Grab Rod of Ages. |
S | 99 Armor, 500 Mana, 20% CDR, 20% Enemy Attack Speed Reduction Aura.As Morgana generally has to be in the center of the fight to produce the best results with Soul Shackles, it is wise to buy some sort of protection. The fact that you are in the middle of the fight means you are the perfect carrier of aura items like Frozen Heart. |
S | 70 Ability Power, 57 Magic Resist, 20 Enemy Magic Resist Reduction Aura.If you're being harassed by the enemy AP carries, this item should be purchased earlier. Not only does it give you a nice chunk of ability power, but it also gives you some decent magic resist and a great magic resist reduction aura that should help your Tormented Soil pwn face. |
S | 50 Ability Power, +30 Ability Power + 25% Spell Vamp to Allies (Aura).Amazingly underrated item. Gives you 80 AP over-all (as the buff applies to yourself) and this increases your natural spell vamp from Soul Siphon. Fantastic item. |
Generic Gameplay
Early Game
Morganais a strong solo hero, able to lane against most solo heroes with ease (I've yet to find a hero that is consistently problematic for her). She can also duo lane well, able to harass both opponents and farm at the same time, as long as you have a good duo laning ally.
______Farm with Tormented Soil. When people try to gank, Black Shield and walk away. Maybe even throw out a Dark Binding if you want to mock them. Don't be reckless? I mean, its the early game. If you use only one Tormented Soil a creep wave you should be able to fend them off with just a Doran's Ring.
______Not every game will be ideal. Far from it, if anything. While there will be games where your opponent lets you free farm till you are insanely powerful, in other games, your opponents will recognize the danger of a freefarming Morgana and will shut you down.
______You will need to build to deal with this. Negatron Cloak to go into an early Abyssal Scepter, for example. Itemizing against AD harassment is even easier to deal with than AP damage. Pick up a Chain Vest early on, for another 45 Armour, and turn it into a Zhonya's Hourglass later, and you will have barely interfered with your farming.
______Early game, you should be aiming to either harass your opponent off the lane (if possible, and it isn't always), and farming up your Sorcerer's Shoes (normally). Try to stay on your lane until level 6, at which point, either:
- Go for the kill. Your level 6 strength is REALLY high, and with good use of your Soul Shackles as an initiate, and chasing them with your abilities, you will either force a Flash or successfully kill them, and can kill off the remaining creeps.
- Or, wait for a new wave of creeps to arrive, and drop Tormented Soil on them, wiping out all enemies creeps for the next 30 seconds.
Either way, recall straight afterwards. With the waves removed, you will be able to shop without the enemy wave pushing to your tower.
Gaining an Advantage: Blue Buff
Blue Buff Initial Spawn: 1:55
Blue Buff respawns in 5 minutes
Total XP: 280
Total Gold: 80
Blue Buff Initial Spawn: 1:55
Blue Buff respawns in 5 minutes
Total XP: 280
Total Gold: 80
As Morgana, you will want to be taking Blue Buff from your jungler (with his permission, and assistance) once he has hit level 6/no longer needs Blue Buff to help reduce his cooldowns for damage in the jungle (once he has Madred's Razors, usually). Blue Buff will make your laning extremely powerful, especially if the enemy jungler does not give Blue Buff to the enemy AP mid carry. If you are playing the "support role" bottom lane, Blue Buff is better on whoever is mid/the jungler early game.
Warding
Warding. Do it. 75 gold can save your life or an allies.
Image: Your Tryndamere Resource, by Apotheosis. For more information about warding, visit Warding, More than your Eyes can See.
This is where you and your team should Sight Ward.
- Yellow: Vital to protect the jungler on your team
- Blue: For protection depending on which lane you're on
- Red: To guard Dragon and Baron
- Orange: In order to Counter-Jungle
Mid-Game
By now, you should have your boots of choice, and a solid AP item to go with it. At this point, you should start using some of your really high early game strength towards helping your other lanes (probably top lane). Your Ultimate will allow you to initiate on your opponents every time, and due to the high slow it causes, either force a Flash or get more kills.
______Don't forget to watch your towers, making sure that they aren't being pushed while everyone is away.
______At this time of the game teamfights and ganks lurk around every corner. You want to be to reason they happen. If you see your enemies grouped up near your team, drop Tormented Soil on all their heads, and make a move. Don't be afraid to get in the fight.
______However, as Morgana needs to get close to her enemies with her Soul Shackles and to have greater success at landing Dark Binding. Because of this, it is useful to build her with some defensive items such as Rod of Ages, Abyssal Scepter, and/or Zhonya's Hourglass.
Team Objectives: Dragon
Dragon Initial Spawn: 2:30
Dragon respawns in 6 minutes
Total XP: 900
Total Gold: 25 + 190 Global
Dragon Initial Spawn: 2:30
Dragon respawns in 6 minutes
Total XP: 900
Total Gold: 25 + 190 Global
You will want to be taking dragon as soon as your jungler has reached level 6 and has Wriggle's Lantern. Push your wave to the enemy tower with Tormented Soil and go help him with Dragon. Ask for help from bottom lane if necessary.
Main Things To Note
1) Build Survivability if you need it! Early Negatron Cloak to go into your Abyssal Scepter if Galio is smiting you resolutely every few seconds. Chain Vest to go into Zhonya's Hourglass if Caitlyn is zoning you. Buy dem Doran's, yo.
2) Learn to use your abilities to full effectiveness. Learn who to target in a team fight (enemy carry, whether it be AP or AD). REMEMBER TO USE IGNITE. You have Ignite for a reason!
3) It is not worth it to harass your enemy if they can hurt you more if/when you retreat.
4) It's often best to wait until your allies have engaged the enemy and attack while their focus is elsewhere.
5) In a team fight, take out their carry, not the tank. Please don't focus the tank unless he is definitely going to die. You should be killing the champions that are dangerous to your team, like Twitch, Katarina, Nocturne.
2) Learn to use your abilities to full effectiveness. Learn who to target in a team fight (enemy carry, whether it be AP or AD). REMEMBER TO USE IGNITE. You have Ignite for a reason!
3) It is not worth it to harass your enemy if they can hurt you more if/when you retreat.
4) It's often best to wait until your allies have engaged the enemy and attack while their focus is elsewhere.
5) In a team fight, take out their carry, not the tank. Please don't focus the tank unless he is definitely going to die. You should be killing the champions that are dangerous to your team, like Twitch, Katarina, Nocturne.
Good luck with Morgana!
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