Hey guys, I'm Jai (or jhoijhoi) and simply put, I felt like making another champion guide here on Mobafire after the success of my previous guides. This is my third champion guide, and I hope that it pleases you to read it as much as it pleased me to write. This guide is a collaboration of Patchness, Warlemming and myself - we just wanted to share what we have found to be the most effective way of building and playing the most powerful and genuinely OP female AP carry,
Morgana. You will see their contributions in their respective colours (like so: "I believe..." or "Also...") and all other white text was written by yours truly ^^
______NOTE: Most of the videos in this guide are from Ranked games, played from the perspective of Warlemming. We hope you enjoy watching them ^^
______But enough chit-chat, let's get on with the guide! Welcome to Malevolent Morgana!
______NOTE: Most of the videos in this guide are from Ranked games, played from the perspective of Warlemming. We hope you enjoy watching them ^^
______But enough chit-chat, let's get on with the guide! Welcome to Malevolent Morgana!
Malevolent Morgana Cheat Sheet
For quick reference :P This image basically sums up the entire guide.
Powerful Pros / Critical Cons
As all champions,
Morgana has her flaws/weaknesses and her strengths. If your team is in need of an AP (Ability Power) champion to go Solo Top, Solo Mid, or as a "Support" Bottom Lane, Morgana is a fantastic choice due to her skill-set. Pick her to counter a heavy melee team, or a very squishy team.
______ |
Powerful Pros
+ Strong disabling power for an individual or team + Excellent laning, Tonnes of damage, CC Immunity cast on whoever you like, AP Carry and Whilst not tanky, still very resilient + Impossible to gank once you have | space | space |
Critical Cons
- Whatconslol.jpg - Seriously though... no downsides to her. - Her two CC's aren't terribly reliable. Space space space space space space space | ______ |
Memorable Masteries
9/0/21
Q: Why do I want to spec 9/0/21?
______ The mastery set up is a standard caster page, with 9 points in Offence for your 15% Magic Pierce, and 21 points in Utility for Cooldown Reduction, Movespeed, and more Mana Regen. 3 Points should be taken in Good Hands over Perseverance, as 10% Deathtime Reduction can be game changing end game versus 2% more regen, which is the same as getting 1 more mana regen for already having 50.
Utility//\\Offense
spaaace | Reduced death timer Rung Advance Level Advantage | space | 360g/hour Mana Regen +Buff Duration AP/lvl | go to | SPEEEEEEEED Rung Advance CD Reduction Magic Penetration | space | Vital. CD Reduction Best Mastery Ever |
The extra movespeed, Flash Mastery and Presence of the Master from the Utility trees increase my mobility and escapability, while the Archaic Knowledge MPen from the Offense tree is a must. AD Carries are pretty heavily team dependent, since if your team feeds early it'll be extremely difficult for your survivability and killing power early/midgame. This isn't quite the case with AP carries. It's more of a problem for AD carries in particular, who are extremely item dependant and scale over time.
______Lategame you'll probably have the items you need, but surviving ganks from fed opponents is a problem early on. Even if your team isn't screwing up, the extra utility is much superior for getting kills. Regardless of which tree you decide to level, always try and get the increased awareness (leveling up) in the Utility Tree because the sooner you hit level 6, the better.
Reasonable Runes
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S
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G
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Jet wrote:
"HP Quints just help give you that early advantage if you don't start with a Doran's Item, and with a Doran's Item, boosts it more. Early game if you lane against someone with a massive burst, like
Anivia, you're going to have a hard time maintaining that lane if you don't have the necessary health to counter her."
______This is a good general rule, but it doesn't apply as much to Morgana, as her inbuilt Spell Vamp
Balanced Morgana
Maximized Damage
Maximized Survivability
Stupendous Summoner Spells
- New Morgana:
Teleport +
Ghost (or
Heal)
- Intermediate Morgana:
Teleport +
Flash
- Expert Morgana:
Ignite +
Flash
Space | Flash: Flash is extremely useful for closing the gap on enemies if they're running away, or for jumping over walls to escape from salivating enemies vying for your blood. Flash is a must have on all squishy champions with no escape mechanism. Flash is a fail safe, as well as being a strong offensive tool. Flash is a fantastic summoner spell for almost any champion, and | Space |
Space | Ignite: Ignite helps pack that extra little punch at any point in the game. It can make the difference between a | Space |
Murderous Morgana's Skill Set
S | Soul Siphon (Passive): Passive allows her to stay in lane forever, even when being harassed. Pretty much all you can say about this passive, is that it is epic awesome, and champions like |
S | Dark Binding (Q): With enough AP, |
Tips and Tricks
- Use
Dark Binding to check for enemies in the brush. The projectile stops moving and makes a distinctive sound when it hits something.
- As with all skill shots, one has to get used to the range, speed and damage of this ability. I suggest practising in a Custom Game with this skill until you are familiar with all it's attributes.
- A good opponent will see this ability coming from a mile away and avoid it. Try to use it in conjunction with other CCs, whether that be the slow from
Soul Shackles for an easy shot, or a ganking jungler such as Warwick using
Infinite Duress to give you a free shot.
Tips and Tricks
Tormented Soil lowers magic resistance and low health champions can even be killed outright.
- You will be using this skill for farming most of the early game, but don't forget that it causes 1 tick of damage immediately on cast. Use it in a way that you can kill creeps and cause your opponent some damage at the same time. Every bit counts.
- You can use this move to do some light harass early on by placing it on the ranged creeps and on the enemy hero at the same time, but by level three or four of this skill you should be trying to get as many creeps as possible.
S | Black Shield (E): |
Tips and Tricks
- Casting
Black Shield on champions with channelled spells (e.g.
Katarina and
Fiddlesticks) will help keep their abilities from being interrupted.
- Remember that the CC immunity is tied to the shield. If your opponent does too much spell damage and breaks the shield, you will lose your CC immunity.
- Also, remember that it is ONLY a spell shield. All physical attacks will damage your health. This is not all bad, as it means that you will not lose the CC immunity for the duration, so effects like
Frost Shot will hurt like normal, without slowing you.
- It's important to remember that it does not block debuffs, just CC. Specifically, things like
Sigil of Silenceand
Mark of the Assassin will be placed on Morgana even if her shield is up. However, if these get activated,
Sigil of Silence will not silence Morgana if the shield is up on activation, and in both cases, the magic damage will be absorbed.
S | Soul Shackles (R): This is a mind-boggling ultimate. While it does far more damage than the traditional immediate stuns/snares/taunts, such as |
Tips and Tricks
Flash and this will take you right into the center of your enemy team for a long stun.
Zhonya's Hourglass can contribute to this greatly. I'd be careful of using Zhonya's straight after using your ult though - competent enemies will run, leaving you standing by yourself, glowing gold. ForeverAlone.jpg
Soul Shackles can be used to detect stealthed units and opponents in the bushes, similar to
Soraka's
Starcall, both abilities become available for use if an enemy is nearby.
- This move combos excellently with
Dark Binding, which will pin them to the spot for potentially all of the duration to wait for the stun. 5 seconds of CC for your opponent.
Skilling Order Explained
Most people will probably wonder why
This is obviously situational though. There will be games that an enemy AD carry will go mid, especially based on your ELO/Level. If that is the case, maxing
C-c-c-c-combo Breaker-r-r-r
Morgana's standard combo is to initiate with her
Also, make sure to put
Potentially Pernicious Purchases
spaace | spaaaaaaace |
Confused?
As you can see from the diversity of items between the "Recommended" build and our personalised build, there are entirely different ways of building
Still No Idea?
Broken Down Choices
spaceArmour | spacespac |
spaceM.Resist | spacespa |
spaceHealth | spacespace |
spaceAP Damage | space |
Delectably Delicious Doran's Ring Stacking
Help! I'm being dominated!
If you're being completely owned, I'd suggest these early game items:
Space | Q: Why Stack Doran's Ring on
| Space |
Dubious Decisions in Detail - Main Build
______The mentality behind this build revolves around three things: a)
S | 20 Magic Penetration. My personal preference is |
S | 80 Ability Power, 630 Health, 725 Mana. This is your most core item. It allows for long term sustain on your lane thanks to the catalyst and gives you everything you need, mana, survivability and damage for your spells. Be aware that you don't have to follow the build exactly. Rod of Ages is a great item for Morgana, but if you find you're demolishing your enemies with little risk, consider buying your |
S | 50 Armour, 100 Ability Power, 2 Seconds Invulnerability. One of the core items to your build thanks to firstly the massive AP it provides, secondly to the armour boost it gives and thirdly the fact you can go invulnerable for two seconds while |
S | 70 Ability Power, 40% Magic Penetration. /If your opponents are building MR to counter you ( |
Aura "Support" Morgana - Alternative Build
______The mentality behind this build revolves around three things: a)
______You will want to build your standard support items for the first half of the game:
S | 330 Health, 30 Health/5, 15 Mana/5, 40% Movement Speed Active.This item is fantastic on any and every support. Upgraded from the highly desirable gold/10 item, |
S | 99 Armor, 500 Mana, 20% CDR, 20% Enemy Attack Speed Reduction Aura.As |
S | 70 Ability Power, 57 Magic Resist, 20 Enemy Magic Resist Reduction Aura.If you're being harassed by the enemy AP carries, this item should be purchased earlier. Not only does it give you a nice chunk of ability power, but it also gives you some decent magic resist and a great magic resist reduction aura that should help your |
S | 50 Ability Power, +30 Ability Power + 25% Spell Vamp to Allies (Aura).Amazingly underrated item. Gives you 80 AP over-all (as the buff applies to yourself) and this increases your natural spell vamp from |
Generic Gameplay
Early Game
______Farm with
______Not every game will be ideal. Far from it, if anything. While there will be games where your opponent lets you free farm till you are insanely powerful, in other games, your opponents will recognize the danger of a freefarming
______You will need to build to deal with this.
______Early game, you should be aiming to either harass your opponent off the lane (if possible, and it isn't always), and farming up your
- Go for the kill. Your level 6 strength is REALLY high, and with good use of your
Soul Shackles as an initiate, and chasing them with your abilities, you will either force a
Flash or successfully kill them, and can kill off the remaining creeps.
- Or, wait for a new wave of creeps to arrive, and drop
Tormented Soil on them, wiping out all enemies creeps for the next 30 seconds.
Either way, recall straight afterwards. With the waves removed, you will be able to shop without the enemy wave pushing to your tower.
Gaining an Advantage: Blue Buff
![](https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_u-05V1vUhXVwkyZiRUrShs5E7yryEoaKl039T7xj7GySGSRpiTY_SdFiwOmld-2JcdaGG00pd8uOWvuaFcq8e1xfI4_wPzEhfobVxpa4ddhBfHT3nZCRSK2n5KhbKG8OVvt3-RLd7cM6aN72tQ=s0-d)
Blue Buff Initial Spawn: 1:55
Blue Buff respawns in 5 minutes
Total XP: 280
Total Gold: 80
Blue Buff Initial Spawn: 1:55
Blue Buff respawns in 5 minutes
Total XP: 280
Total Gold: 80
As
Warding
Warding. Do it. 75 gold can save your life or an allies.
Image: Your Tryndamere Resource, by Apotheosis. For more information about warding, visit Warding, More than your Eyes can See.
This is where you and your team should
- Yellow: Vital to protect the jungler on your team
- Blue: For protection depending on which lane you're on
- Red: To guard Dragon and Baron
- Orange: In order to Counter-Jungle
Mid-Game
By now, you should have your boots of choice, and a solid AP item to go with it. At this point, you should start using some of your really high early game strength towards helping your other lanes (probably top lane). Your Ultimate will allow you to initiate on your opponents every time, and due to the high slow it causes, either force a
______Don't forget to watch your towers, making sure that they aren't being pushed while everyone is away.
______At this time of the game teamfights and ganks lurk around every corner. You want to be to reason they happen. If you see your enemies grouped up near your team, drop
______However, as
Team Objectives: Dragon
![](https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_uzfRlk_8u4531wcR4q6sMx7a7F5vmELlRd-r1R-4qmAwkEyHIkS4Tp_IZ3IajQvGFsd71YetQbftX7o3CjZRIcWCYD1K_I_qhhyF50fgdMCrJfIBxbaCcVzchQjDujWq0pLoADJSMBquu6N0gB-Q=s0-d)
Dragon Initial Spawn: 2:30
Dragon respawns in 6 minutes
Total XP: 900
Total Gold: 25 + 190 Global
Dragon Initial Spawn: 2:30
Dragon respawns in 6 minutes
Total XP: 900
Total Gold: 25 + 190 Global
You will want to be taking dragon as soon as your jungler has reached level 6 and has
Main Things To Note
1) Build Survivability if you need it! Early
Negatron Cloak to go into your
Abyssal Scepter if
Galio is smiting you resolutely every few seconds.
Chain Vest to go into
Zhonya's Hourglass if
Caitlyn is zoning you. Buy dem Doran's, yo.
2) Learn to use your abilities to full effectiveness. Learn who to target in a team fight (enemy carry, whether it be AP or AD). REMEMBER TO USE IGNITE. You have
Ignite for a reason!
3) It is not worth it to harass your enemy if they can hurt you more if/when you retreat.
4) It's often best to wait until your allies have engaged the enemy and attack while their focus is elsewhere.
5) In a team fight, take out their carry, not the tank. Please don't focus the tank unless he is definitely going to die. You should be killing the champions that are dangerous to your team, like
Twitch,
Katarina,
Nocturne.
2) Learn to use your abilities to full effectiveness. Learn who to target in a team fight (enemy carry, whether it be AP or AD). REMEMBER TO USE IGNITE. You have
3) It is not worth it to harass your enemy if they can hurt you more if/when you retreat.
4) It's often best to wait until your allies have engaged the enemy and attack while their focus is elsewhere.
5) In a team fight, take out their carry, not the tank. Please don't focus the tank unless he is definitely going to die. You should be killing the champions that are dangerous to your team, like
Good luck with
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